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Quality Game Scores – Beating Luck with Consistency

The Head-to-Head format in fantasy football leads to the need for consistency. If you have been playing fantasy sports for any length of time, you know how frustrating it can be to win by 30 points one week and then lose by two points the next. How many times have you been one of the highest-scoring teams in the league, but you miss the playoffs by one or two games?

Many will call it “bad luck,” and that’s partially true. Injuries to key players, bad weather, etc. are situations that affect our fantasy teams, but are uncontrollable. However, there is one aspect of fantasy football that you can control: the consistency of your team. If you’re scratching your head and asking, “How can you control consistency?,” you’re not alone. The topic and its application are new to fantasy football.


Reasoning and Methodology

It’s called the quality game scores. Basically, it is the awarding of a quality game to a player each week when they exceed the average points scored in your league for that position. The more quality games a player is awarded each year, the more consistent that player is and the more beneficial they are to your fantasy team.

It is very similar to the quality starts concept used for pitchers in fantasy baseball.  A pitcher earns a quality start every time they pitch at least six innings and give up three earned runs or less in a game. The more quality starts a pitcher has in a year, the more consistent and more valuable they are to their team. However, quality starts do not affect a fantasy baseball team as much, since its rotisserie-style with accumulative stats. However, in a head-to-head fantasy baseball format, it can be very important.

So, during the 2002 season, I started to research the concept of consistency in fantasy football. I knew that just taking the average points (total points/number of games) for each player wasn’t really valid. Because, if two players each rushed for 1,280 yards, they both averaged 80 yards per game. There appears to be no difference between the two players for valuation purposes. But, if Player A rushes for exactly 80 yards every week and Player B rushes for 120 yards one week and 40 yards the next week, Player A will probably win you more fantasy games in the long run. Therefore, I knew that I had to use a game-by-game basis for my valuations.

Next step was to set the Quality Game Factor (QGF). This was the average points that a player needed to meet or exceed to be awarded a quality game for that scoring method for that week.  Each QGF was calculated for each specific position (quarterback, running back, wide receiver, tight end), using a standard amount of players each season for consistency.


Quality Game Success Rate

Once the factor is set, then your fantasy players will earn a quality game for each week that they exceed the related QGF. Therefore, the more quality games that were earned by a player, the more consistent the player is and then, finally, the more consistent the player is, then the more beneficial that fantasy player is to your fantasy team!

The average of the quality games earned divided by the total games played equated to the Quality Game Success Rate (QGSR). A top consistent fantasy player will have a QGSR of more than 70 percent. The elite studs of the fantasy world will normally be over an 80 percent QGSR.

Summary

By adding the quality game score system to your arsenal of fantasy tools, you will see why it’s so important in a head-to-head format to have good and consistent fantasy players on your team. If you have any questions, you can e-mail me at bob@bigguyfantasysports.com or visit the website www.BigGuyFantasySports.com and start dominating your fantasy league with consistency instead of luck!

About Fantasy Sharks

FantasySharks.com began in 2003, disseminating fantasy football content on the web for free. It is, or has been, home to some of the most talented and best known fantasy writers on the planet. Owned and operated by Tony Holm (5 time Fantasy Sports Writer Association Hall-of-Fame nominee,) Tony started writing fantasy content in 1993 for the only three fantasy football web sites in existence at the time.